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OpenGL Programming Guide ─ The Official Guide to Learning OpenGL, Version 4.5 With SPRIV-V

OpenGL Programming Guide ─ The Official Guide to Learning OpenGL, Version 4.5 With SPRIV-V

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> OpenGLR Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.

 

New OpenGL features covered in this edition include

  • Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders)
  • Integration of general computation into the rendering pipeline via compute shaders
  • Techniques for binding multiple shader programs at once during application execution
  • Latest GLSL features for doing advanced shading techniques
  • Additional new techniques for optimizing graphics program performance

作者簡介

John Kessenich is senior compiler architect at LunarG, and has been active in OpenGL, GLSL, Vulkan, and SPIR-V development at Khronos since 1999.?He created the initial SPIR-V intermediate language and is the SPIR-V specification editor. He is also the GLSL specification editor and is active in creating shader compiler tools and translators for increased portability of these standards.

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Graham Sellers is the API lead on the Vulkan spec. He is AMD Software Architect and Engineering Fellow and represents AMD at the OpenGL ARB. He has actively contributed to the core Vulkan and OpenGL specs and extensions, and holds several graphics and image processing patents.

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Dave Shreiner is a twenty-five year veteran of the computer graphics industry, where he’s worked almost exclusively with programming interfaces like OpenGL. In addition to having written and taught instructional courses on using computer graphics APIs, he was also the lead author for almost ten years on several Addison-Wesley publications relating to computer graphics.

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定價:100 2800
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