Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two discipline
To make videogames, artists and programmers must work together in pressure cooker environments. The problem is that they use the same words to mean completely different things, leading to rampant misc
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writi