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【簡體曬書區】 單本79折,5本7折,活動好評延長至5/31,趕緊把握這一波!

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原文書 (21)

商品狀況


可訂購商品 (21)

庫存狀況


無庫存 (21)

商品定價


$800以上 (21)

出版日期


2018~2019 (8)
2016~2017 (11)
2016年以前 (2)

裝訂方式


平裝 (5)
精裝 (16)

作者


Katrin Becker (2)
Pieter Wouters (EDT)/ Herre Van Oostendorp (EDT) (2)
Sangkyun Kim/ Kibong Song/ Barbara Lockee/ John Burton (2)
Brock R. Dubbels (EDT) (1)
Christian Sebastian Loh (EDT)/ Yanyan Sheng (EDT)/ Dirk Ifenthaler (EDT) (1)
Elena Dell'aquila (EDT)/ Davide Marocco (EDT)/ Michela Ponticorvo (EDT)/ Andrea Di Ferdinando (EDT)/ Massimiliano Schembri (EDT) (1)
Elena Dell'aquila/ Davide Marocco/ Michela Ponticorvo/ Andrea Di Ferdinando/ Massimiliano Schembri (1)
Fengfeng Ke/ Valerie Shute/ Kathleen M. Clark/ Gordon Erlebacher (1)
Francisco Milton Mendes Neto (EDT)/ Rafael De Souza (EDT)/ Alex Sandro Gomes (EDT) (1)
Gianni Panconesi/ Maria Guida (1)
Janna Jackson Kellinger (1)
Joke Torbeyns (EDT)/ Erno Lehtinen (EDT)/ Jan Elen (EDT) (1)
Margarida Romero (EDT)/ Kimberly Sawchuk (EDT)/ Josep Blat (EDT)/ Sergio Sayago (EDT)/ Hubert Ouellet (EDT) (1)
Ricardo Alexandre Peixoto De Queiros (EDT)/ M憳勇o Teixeira Pinto (EDT) (1)
Robert Zheng (EDT)/ Michael K. Gardner (EDT) (1)
Scott J. Warren/ Greg Jones (1)
Scott Warren/ Greg Jones (1)
Wee Hoe Tan (EDT) (1)

出版社/品牌


Springer Verlag (9)
Springer Nature (6)
Information Science Reference (4)
Engineering Science Reference (1)
Information Science Pub (1)

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21筆商品,1/2頁
Describing and Studying Domain-specific Serious Games

1.Describing and Studying Domain-specific Serious Games

作者:Joke Torbeyns (EDT); Erno Lehtinen (EDT); Jan Elen (EDT)  出版社:Springer Verlag  出版日:2015/09/24 裝訂:精裝
This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The se
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02-25006600[分機130、131]。
Interdisciplinary Design of Game-based Learning Platforms ― A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment

2.Interdisciplinary Design of Game-based Learning Platforms ― A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment

作者:Fengfeng Ke; Valerie Shute; Kathleen M. Clark; Gordon Erlebacher  出版社:Springer Nature  出版日:2019/01/21 裝訂:精裝
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a ri
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02-25006600[分機130、131]。
Serious Games Analytics ― Methodologies for Performance Measurement, Assessment, and Improvement

3.Serious Games Analytics ― Methodologies for Performance Measurement, Assessment, and Improvement

作者:Christian Sebastian Loh (EDT); Yanyan Sheng (EDT); Dirk Ifenthaler (EDT)  出版社:Springer Verlag  出版日:2015/08/14 裝訂:精裝
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Ch
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02-25006600[分機130、131]。
Choosing and Using Digital Games in the Classroom ― A Practical Guide

4.Choosing and Using Digital Games in the Classroom ― A Practical Guide

作者:Katrin Becker  出版社:Springer Nature  出版日:2018/06/14 裝訂:平裝
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context
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02-25006600[分機130、131]。
Learning Games ― The Science and Art of Development

5.Learning Games ― The Science and Art of Development

作者:Scott J. Warren; Greg Jones  出版社:Springer Nature  出版日:2018/08/07 裝訂:平裝
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successfu
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02-25006600[分機130、131]。
Handbook of Research on Serious Games for Educational Applications

6.Handbook of Research on Serious Games for Educational Applications

作者:Robert Zheng (EDT); Michael K. Gardner (EDT)  出版社:Engineering Science Reference  出版日:2016/08/01 裝訂:精裝
This work gathers the latest research on cognitive, metacognitive, and social aspects of serious games in educational applications. International contributors offer perspectives from educational techn
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02-25006600[分機130、131]。
Handbook of Research on 3-d Virtual Environments and Hypermedia for Ubiquitous Learning

7.Handbook of Research on 3-d Virtual Environments and Hypermedia for Ubiquitous Learning

Contributed by an international group of researchers working in computer science, engineering, psychology, and other fields, the 23 chapters in this volume explore the application of 3D virtual realit
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02-25006600[分機130、131]。
Gamification-based E-learning Strategies for Computer Programming Education

8.Gamification-based E-learning Strategies for Computer Programming Education

作者:Ricardo Alexandre Peixoto De Queiros (EDT); M憳勇o Teixeira Pinto (EDT)  出版社:Information Science Reference  出版日:2016/08/23 裝訂:精裝
"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies a
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02-25006600[分機130、131]。
Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

9.Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

作者:Gianni Panconesi; Maria Guida  出版社:Information Science Reference  出版日:2017/06/30 裝訂:精裝
Researchers in education, education technology, and computers introduce educators to the use of virtual worlds for teaching and learning, and lead them through a number of experiences and the conc
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02-25006600[分機130、131]。
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

10.Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

作者:Brock R. Dubbels (EDT)  出版社:Information Science Reference  出版日:2018/10/19 裝訂:精裝
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02-25006600[分機130、131]。
Design, Motivation, and Frameworks in Game-based Learning

11.Design, Motivation, and Frameworks in Game-based Learning

作者:Wee Hoe Tan (EDT)  出版社:Information Science Pub  出版日:2018/07/13 裝訂:精裝
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
Learning Games ― The Science and Art of Development

12.Learning Games ― The Science and Art of Development

作者:Scott Warren; Greg Jones  出版社:Springer Verlag  出版日:2017/09/04 裝訂:精裝
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successfu
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
Choosing and Using Digital Games in the Classroom ― A Practical Guide

13.Choosing and Using Digital Games in the Classroom ― A Practical Guide

作者:Katrin Becker  出版社:Springer Verlag  出版日:2016/09/08 裝訂:精裝
? ?This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context fo
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
Educational Games for Soft-skills Training in Digital Environments ― New Perspectives

14.Educational Games for Soft-skills Training in Digital Environments ― New Perspectives

The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such
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02-25006600[分機130、131]。
A Guide to Designing Curricular Games ― How to Game the System

16.A Guide to Designing Curricular Games ― How to Game the System

作者:Janna Jackson Kellinger  出版社:Springer Verlag  出版日:2016/10/28 裝訂:精裝
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedbac
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02-25006600[分機130、131]。
Game-based Learning Across the Lifespan ─ Cross-generational and Age-oriented Topics

17.Game-based Learning Across the Lifespan ─ Cross-generational and Age-oriented Topics

The book provides a systemic view of the state of the art of Digital Game Based Learning (DGBL) across the lifespan, from the age-specific game design requirements to the technological devices that co
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02-25006600[分機130、131]。
Gamification in Learning and Education ― Enjoy Learning Like Gaming

18.Gamification in Learning and Education ― Enjoy Learning Like Gaming

作者:Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton  出版社:Springer Nature  出版日:2018/09/11 裝訂:平裝
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02-25006600[分機130、131]。
Instructional Techniques to Facilitate Learning and Motivation of Serious Games

19.Instructional Techniques to Facilitate Learning and Motivation of Serious Games

作者:Pieter Wouters (EDT); Herre Van Oostendorp (EDT)  出版社:Springer Nature  出版日:2018/07/06 裝訂:平裝
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, an
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02-25006600[分機130、131]。
Instructional Techniques to Facilitate Learning and Motivation of Serious Games

20.Instructional Techniques to Facilitate Learning and Motivation of Serious Games

作者:Pieter Wouters (EDT); Herre Van Oostendorp (EDT)  出版社:Springer Verlag  出版日:2016/11/29 裝訂:精裝
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, an
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
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