This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use i
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-u
Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine pr
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspect
In The Pyramid of Game Design, Nicholas Lovell offers a set of tools that work for all games and will enable you to make better, more profitable games. The heart of the analysis is the session, the bu
In The Pyramid of Game Design, Nicholas Lovell offers a set of tools that work for all games and will enable you to make better, more profitable games. The heart of the analysis is the session, the bu
Presents mathematical techniques for solving late-stage endgame problems. Uses combinational game theory, which Berlekamp (mathematics, UC Berkeley) helped develop, to solve Go-related problems. The t
Splines are the fundamental tools for fitting curves and surfaces in computer aided design and computer graphics. SpSth introduces the computation of one-dimensional spline functions using explicit an
A thorough revision of a popular text in combinatorial game theory, this second edition reorganizes presentation to make it more widely accessible. The beginning focuses less on technical and more on
Twists, Tilings, and Tessellation describes the underlying principles and mathematics of the broad and exciting field of abstract and mathematical origami, most notably the field of origami tessellati
This study in combinatorial group theory introduces the concept of automatic groups. It contains a succinct introduction to the theory of regular languages, a discussion of related topics in combinato
This book discusses how to design "good" geometric puzzles: two-dimensional dissection puzzles, polyhedral dissections, and burrs. It outlines major categories of geometric puzzles and provides examp