Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves
A revised and updated translation of a work originally published in Portuguese in 1997. It introduces the algorithmic aspects of number theory and its applications to the study of codes, and of code-b
This book is an introductory textbook on the design and analysis of algorithms. The author uses a careful selection of a few topics to illustrate the tools for algorithm analysis. Recursive algorithms
This definitive biography of the logician and philosopher Kurt Godel, now available in paperback, is the first in-depth account to integrate details of his personal life with his work. Based on the au
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focus
Using Unreal Engine 3, this book teaches aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an o
The common theme in this practical, hands-on collection is experience. The contributors write based on their knowledge and skill in developing tools and runtime libraries either in game companies or
The editors of this anthology of (mostly) fiction, Davis (mathematics, University of Toronto), Senechal (mathematics and history of science and technology, Smith College, emerita) and Zwicky (philosop
As computers proliferate and as the field of computer graphics matures, it has become increasingly important for computer scientists to understand how users perceive and interpret computer graphics. E
This classic text serves as a tool for self-study; it is also used as a basic text for undergraduate courses in differential geometry.The author’s ability to extract the essential elements of the theo
Putting the G into CAGD, the authors provide a much-needed practical and basic introduction to computer-aided geometric design. This book will help readers understand and use the elements of computer-
ONAG, as the book is commonly known, is one of those rare publications that sprang to life in a moment of creative energy and has remained influential for over a quarter of a century. Originally writt
This book investigates the geometry of the quaternion and octonion algebras. Following a comprehensive historical introduction, the special properties of 3- and 4-dimensional Euclidean spaces are illu
This reference on multi-robot systems explains the essentials of multi-agent robotics theory and describes particular systems illustrating the major concepts of multi-robot research. Each chapter rep