A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle envir
A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle envir
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering lighting and global illumination in computer graphics. It cover
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering lighting and global illumination in computer graphics. It cover
COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINEFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory
An in-depth description of the state-of-the-art of 3D shape analysis techniques and their applicationsThis book discusses the different topics that come under the title of "3D shape analysis". It cove
This third edition of Paul Murrell’s classic book on using R for graphics represents a major update, with a complete overhaul in focus and scope. It focuses primarily on the two core graphics packages
This book emphasizes various image pre-processing methods which are necessary for early extraction of features from the image, leading to improved detection of local and global features. Different app
This book will provide a unified theoretical foundation of image analysis procedures with accompanied Python® computer scripts to precisely describe the steps in image processing applications. Linkage
"This book addresses the challenges encountered in multimedia data management by devising both classical and intelligent techniques. It highlights the essence of multimedia data management and enginee
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide vari
This book follows the cyclical development of 3D media from the 1830s to the present, tracing an alternate history of modernism in which virtual depth takes precedence over material flatness. Pursuing
"This book brings a broad spectrum of artificial intelligence and its applications under the purview of 3D image processing so that it is able to trigger further inspiration among various research com
This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D pr
The book introduces the theory, methods, and applications of image registration. The fundamental issues in image registration including image orientation detection, similarity measures, feature e