Increasing Student Engagement and Retention Using Immersive Interfaces—Virtual Worlds, Gaming, and Simulation
商品資訊
系列名:Cutting-Edge Technologies in Higher Education
ISBN13:9781781902400
替代書名:Increasing Student Engagement and Retention Using Immersive Interfaces
出版社:Emerald Group Pub Ltd
作者:Charles Wankel (EDT); Patrick Blessinger (EDT)
出版日:2012/12/05
裝訂/頁數:平裝/250頁
定價
:NT$ 6599 元若需訂購本書,請電洽客服 02-25006600[分機130、131]。
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Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.
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