This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in t
Farber provides information based on over 50 interviews with designers and leaders in the gaming and education industries regarding the use of games in the classroom to facilitate learning. The book s
How are expert educators using games in their classrooms to give students agency, while also teaching 21st century skills, like empathy, systems thinking, and design thinking? This question has motiva
This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching.
Honest disclosure is central to the work of all psychotherapy. But, clients are not always honest with their therapists. They keep secrets, avoid or minimize discussion of personally salient top
Briggs joined the staff of the Dictionary in 1963, and will continue working on it though he retired as a professor of Assyriology at the U. of Chicago in June 2004, thus spawning this commemorative v