A D&DR adventure for characters of levels 7-10The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopy are the remains of empire
Experience the ultimate urban treasure hunt in this adventure for the world's greatest roleplaying game.Welcome to Waterdeep, City of Splendors! You're summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though? Experience a grand caper, pitting your skills and bravado against two nefarious organizations as you go on a hunt for the greatest prize of all.
Delve deeper than you ever thought possible in this adventure for the world's greatest roleplaying game.Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast d
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying GameThe Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.‧ The second of two adventures in the Tyranny of Dragons? story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. ‧ Fans of the Dungeons & DragonsR Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters? in-store play program. ‧ Adventure design and development by Kobold Press.
Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying GameIn an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wiza
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes. • Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. • This supplement introduces the port town of