TOP
0
0
即日起~7/10,三民書局週年慶暖身活動,簽到拿好禮!
Learning Design Patterns with Unity: Craft reusable code with popular software design patterns and best practices in Unity and C#
滿額折

Learning Design Patterns with Unity: Craft reusable code with popular software design patterns and best practices in Unity and C#

商品資訊

定價
:NT$ 2250 元
優惠價
751687
領券後再享89折起
無庫存,下單後進貨(到貨天數約30-45天)
可得紅利積點:50 點
相關商品
商品簡介

商品簡介

Explore and implement design patterns, write cleaner code, and build efficient, reusable games to level up your game development skills.

Purchase of the print or Kindle book includes a free eBook in PDF format

Key Features:

- Solve common software development problems with popular design patterns like Prototype and Observer, all implemented in real Unity projects

- Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment

- Go beyond basic pattern usage and learn to customize and extend them for your unique game design needs

Book Description:

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns that will take your game development skills to the next level. With structured explanations backed with practical examples, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

By the end of this Unity book, the way you develop Unity games will change - you'll adapt a more structured, scalable, and optimized process that will help you make that next leap in your career

What You Will Learn:

- Implement a persistent game manager using the Singleton pattern

- Spawn projectiles with object pooling to optimize performance and memory usage

- Build a flexible crafting system using the Factory Method pattern

- Design an undo/redo system for player movement using the Command pattern

- Implement a state machine to control a two-person battle system

- Modify existing character objects with special abilities

Who this book is for:

This book is perfect for you if you are a Unity game developer who wants to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try Learning C# by Developing Games with Unity instead

您曾經瀏覽過的商品

購物須知

外文書商品之書封,為出版社提供之樣本。實際出貨商品,以出版社所提供之現有版本為主。部份書籍,因出版社供應狀況特殊,匯率將依實際狀況做調整。

無庫存之商品,在您完成訂單程序之後,將以空運的方式為你下單調貨。為了縮短等待的時間,建議您將外文書與其他商品分開下單,以獲得最快的取貨速度,平均調貨時間為1~2個月。

為了保護您的權益,「三民網路書店」提供會員七日商品鑑賞期(收到商品為起始日)。

若要辦理退貨,請在商品鑑賞期內寄回,且商品必須是全新狀態與完整包裝(商品、附件、發票、隨貨贈品等)否則恕不接受退貨。

優惠價:75 1687
無庫存,下單後進貨
(到貨天數約30-45天)

暢銷榜

客服中心

收藏

會員專區