The Formation of Gaming Culture describes how games played on computers became computer games. By analysing the first gaming magazines, which were published in Britain in the 1980s, it shows how a cul
In our rush for growth have we trusted too much to computers - and what bearing does this have on the current global economic meltdown?In Technical Politics Graeme Kirkpatrick clarifies the place of t
This text provides an overview of debates in the sociology of technology, including definitions of the main terms and concepts and discussion of the dominant positions, especially in recent scholarsh
This text provides an overview of debates in the sociology of technology, including definitions of the main terms and concepts and discussion of the dominant positions, especially in recent scholarsh
This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like
Simondon: An Introduction opens up the work of the influential French philosopher, Gilbert Simondon to an English-speaking audience for the first time, providing an accessible guide to students and sc
The last two decades have seen a massive increase in the scholarly interest in technology, and have provoked new lines of thought in philosophy, sociology and cultural studies. Gilbert Simondon (1924