A new vision of the future of games and game design, enabled by AI.Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explor
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of