Practical advice is given for improving narrative design and writing in mobile/social games. While storytelling in mobile/social games has improved in the last 5 years, it’s still maturing. This book
Vehicles 交通工具 9791027608799Encourage children to learn about all types of vehicles as they work their way through this interactive book.From cars and trucks to ships and rockets, the possibilities are endless: Little ones will enjoy using this exciting book to create their own travel scenes. And when playtime is over, the magnetic pieces can be neatly stored away in the book's handy front pocket!• 45 magnetic pieces on magnetized pages that will captivate young children who love all things that go• Encourages creativity and imaginative storytelling as children build their own unique scenes• Sturdy book design is perfect for at-home or on-the-go playPirates 海盜 9791027606030Heave ho! Set sail on a high-seas adventure with swashbuckling pirates in search of treasure in this interactive book.From sailing a pirate ship to a enacting a big battle, the possibilities are endless: Kids can use the magnetic pieces included to fill five dramatic oversize scenes. And when playtime is over, the mag
A playbook for creative thinking, created for contemporary students and practitioners working across the fields of graphic design, product design, service design and user experience. Design is Storyte
A new visual language that is both informative and entertaining is emerging at the nexus of information graphics, illustration, and tactile design. More and more data is being collected. We can access
Journalism Design is about the future of journalism. As technologies increasingly, and continually, reshape the way we interact with information, with each other and with our environment, journalists
The number of devices we use on a daily basis is growing, with different devices playing different role at different times. Our ability as designers to control where users are coming from and how they
Perspective is a discipline often set aside when it comes to general art study, though it is necessary to master in order to produce any piece of art that is realistic. Framed Perspective 1 equips art
This book will provide you everything that you need to learn about how you can deliver a great TED style talk and capture your target audience.TED Talk is one of the most popular forms of public speak
This innovative volume is the first to provide the design student, practitioner, and educator with an invaluable comprehensive reference of visual and narrative material that illustrates and evaluates
Adventures in Odyssey is exciting, character-building audio entertainment for the whole family—brought to life by an award-winning team that uses storytelling to teach lasting truths. So grab your ima
Design is at the essence of storytelling, but how does a production find its style and identity? This book explains how to approach design, whether for film, television, video promo or commercial maki
“Editorial design is the art of storytelling, and DJ’s brand of it is uniquely American. Western American. It starts out slow and builds. It wins you with a bit of humility (almost ‘shucks-gee-whiz’)
Digital Design for Custom Textiles: Patterns as Narration for Stage and Film is a beginner's guide for creating custom textile patterns for performing arts production, with an emphasis on storytelling
Digital Design for Custom Textiles: Patterns as Narration for Stage and Film is a beginner's guide for creating custom textile patterns for performing arts production, with an emphasis on storytelling
The Neon Genesis Evangelion television series revolutionized Japanese anime with its incredible animation, sophisticated storytelling, and dynamic mecha designs.This book is an archive of design sketc
Story Engineering starts with the criteria and the architecture of storytelling-the engineering and design of a story-and uses it as the basis for narrative. The greatest potential of any story is fou
A brilliant storyteller who wielded a dynamic, minimalist style, Alex Toth is considered a master in the fields of comic book storytelling, animation, and design. With Creepy Presents Alex Toth, all o
Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including: - How digital architecture relates to real architecture- Where the inspiration for digital gaming architecture comes from, and how it moves into new directions- How the design of virtual architecture influences gameplay and storytelling. Looking at how architecture in video games communicates and interacts with players, this book combines semiotics and architecture theory to display how architecture is used in a variety of situations, with different aims and results. Using case studies from NaissanceE , Assassin’s Creed II and Final Fantasy XV , The Semiotics of A