Over the last five years there has been an increasing use of immersive virtual worlds, in particular Second Life, in Higher Education. A Practical Guide to Using Second Life in Higher Education is a
“Steve Hamilton amazes me. Every time I think he's going to zig he zags.”—Michael Connelly“A gamechanger. Nick Mason is one of the best main characters I've read in years.”—Harlan CobenFrom New York T
"Fans of The Face on the Milk Carton and Room will revel in this book's generous supply of suspense."-Publishers Weekly "A beautiful, moving, and thoughtful story about how far we're willing to go fo
Labelled as officially unpopular when she speaks out against a thinner clique of girls who have been teasing her, Abby befriends a homeschooled boy who is working on a poem to rekindle his war veteran
“Steve Hamilton amazes me. Every time I think he's going to zig he zags.”—Michael Connelly “A gamechanger. Nick Mason is one of the best main characters I've read in years.”—Harlan Coben From New York
Poetry. Fiction. Translated from the German by Rosmarie Waldrop. This volume contains almost all of Elfriede Czurda's first book and all of her second, Fast 1 Leben. Czurda comes out of the experiment
How this little book came about.Upon discharge from hospital on the second occasion after a battle with a brain tumour, my wife Ruth and I set about the first appropriate step in cleaning out the cupb
The second edition will be an update and further elaboration of the literature related to subjective well-being, happiness, and life satisfaction. It will have a new substantial section that focuses o
This greatly enlarged Second Edition chronicles the 2nd half (1921-1961) of the great Polish grandmaster'slife, with 40% more materialRubinstein was the strongest player never to get anopportunity to
In the first work, FBI agent Roman DeWinter struggles with his feelings for innkeeper Charity Ford while on an assignment, while in the second work, Jonas encounters the fascinating Liz Palmer while s
The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games,
Jon Hovde's journey begins with despair and the struggle to stay alive and ends with hope and the inspiration to live. As a twenty-year-old soldier in Vietnam, Hovde lost an arm and a leg when the a
Bruns (creative industries, Queensland U. of Technology, Australia) looks beyond the hype generated by social network peddlers to examine the growth of participatory online culture and establish its c