If you’ve ever wondered how to build your own programming language or wanted to learn C but weren’t sure where to start, this is the book for you.In under 1000 lines of code you’ll start building your
Want to be a poet or a writer? This is the perfect place to start. The Write Your Own series will teach you how to craft your own poems and write stories with believable characters and intense plots.
Jack James is an ordinary kid. At the age of 10 his mom encouraged him to start his own business. He decided to write a book to encourage other kids who are thinking about starting a business. Jack’s
Reuvid (investment banking, financial consultancy and marketing strategy) presents the 8th edition of his guide to operating a small business. The material covers a range of issues from identifying an
The Independent Directing Bible that will fit in your back pocket!(If you have an extremely large pocket...)Have you always wanted to direct a movie, but don't know how to start?Want to know how to ge
Have you ever wanted to write your own sizzlingly stupendous stories but just don't know where to start? Then look no further! Write Your Own Funny Stories will guide you step by step towards becoming
The Independent Directing Bible that will fit in your back pocket!(If you have an extremely large pocket...)Have you always wanted to direct a movie, but don’t know how to start?Want to know how to ge
A playful, kid-friendly introduction to game development using Scratch, a visual programming language for making interactive games and animations. Author is a well-known professional game designer.Make Your Own Scratch Games! shows you how to make interactive games using Scratch, a beginner-friendly tool for making and sharing animated games online. Readers use Scratch's block-based programming language to design games from scratch using author's games as examples. Anthropy walks readers through game development process from start to finish, covering everything from mapping out a game's structure, creating animations, and debugging the end product. Readers will understand what makes designing video games challenging and fun, and feel ready to bring their own game ideas to life.