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Multi-Threaded Game Engine Design
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Multi-Threaded Game Engine Design

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:NT$ 2700 元
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902430
無庫存,下單後進貨(到貨天數約30-45天)
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For experienced game developers, this volume on multi-thread game engine design provides practical instruction on the optimization of processes using modern multi-thread capable hardware and Direct3D technologies used in Microsoft Windows based game programming. Beginning with an overview of symmetric multi-processing technologies, the work covers topics such as boost threads, OpenMP, Posix and Windows threads, vectors and matrices, mesh loading and rendering, lighting effects, rendering to texture, entity management, and picking and collision detection. Chapters include illustrations and code examples in the Visual C++ 2008 language. Harbour is an independent game developer. Annotation c2012 Book News, Inc., Portland, OR (booknews.com)

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優惠價:90 2430
無庫存,下單後進貨
(到貨天數約30-45天)

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