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Digital Games in Language Learning and Teaching
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Digital Games in Language Learning and Teaching

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:NT$ 3250 元
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902925
無庫存,下單後進貨(到貨天數約45天)
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Recent years have seen a growing interest in the pedagogical benefits of digital games, which have the potential to engage learners and to encourage interaction in the target language. The use of digital games in language education is based on the premise that successful learning is integrated into the sociocultural context of learners' lives and encourages collaboration and lifelong learning, bridging learning within and outside the language classroom. However, the potential of digital games has not been properly investigated from a second language learning and teaching perspective. This volume presents the first dedicated collection of papers to bring together the state-of-the-art in research into game-based learning. It includes theoretical, empirical, and practice-oriented contributions and as such will appeal to anyone with an interest in the most recent developments in language education.

作者簡介

HAYO REINDERS Head of Learner Development at Middlesex University, London, UK. He is also Editor of Innovation in Language Learning and Teaching, and Convenor of the AILA Research Network for CALL and the Learner. Hayo's interests are in CALL, autonomy, and out-of-class learning. His most recent books are on teacher autonomy, teaching methodologies, and second language acquisition, and he is editor of the Palgrave book series New Language Learning and Teaching Environments. He is also a speaker for the Royal Society of New Zealand.



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優惠價:90 2925
無庫存,下單後進貨
(到貨天數約45天)

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