Heaven's Hell
商品資訊
ISBN13:9781624650017
出版社:Ingram Pub Services
作者:Anthony Jones
出版日:2015/04/15
裝訂/頁數:平裝/128頁
規格:27.9cm*21.6cm (高/寬)
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:NT$ 948 元無庫存,下單後進貨(到貨天數約30-45天)
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“When you die on your world, you are born in this world. Some may call this the afterlife, a spiritual rebirth, heaven, hell, damnation. For me, it’s my playground.” —Lasaaj (a character from Heaven’s Hell)
This book explores the world of Heaven’s Hell, a place that takes place in the afterlife. The premise is that when you die, your spirit or soul is transported to another realm of being. The life you were living before was a test to prepare you for the afterlife. Because in your new life, you will have to fight, not only for your survival, but also for rewards. The rewards are given to those who are victorious in ending the existence of others in huge battle arenas, and they grant people divine intervention and power that essentially help them communicate back to their old worlds. Sometimes it’s for good, sometimes for bad, helping to illuminate the existence of miracles and tragic disasters throughout all religious history.
Follow top educator Anthony Jones on his adventure of creating a fascinating place where imagination has no bounds.
This book explores the world of Heaven’s Hell, a place that takes place in the afterlife. The premise is that when you die, your spirit or soul is transported to another realm of being. The life you were living before was a test to prepare you for the afterlife. Because in your new life, you will have to fight, not only for your survival, but also for rewards. The rewards are given to those who are victorious in ending the existence of others in huge battle arenas, and they grant people divine intervention and power that essentially help them communicate back to their old worlds. Sometimes it’s for good, sometimes for bad, helping to illuminate the existence of miracles and tragic disasters throughout all religious history.
Follow top educator Anthony Jones on his adventure of creating a fascinating place where imagination has no bounds.
作者簡介
His dad first introduced him to computer gaming on the Commodore 64, and since Anthony was 15, he has loved rock music and played guitar. But as most people know, being a musician is a tough job, and he just never kept with it enough to make anything out of it.
In his early 20s Anthony found himself eventually living in his car, with no real direction. He decided the music stuff wouldn’t work out, so he would try the video game industry instead. This is when he attended college to pursue his education in programming. Anthony didn’t know the first thing about making games but figured that he had to start somewhere. Once he started, he met people who attended art classes and were drawing. This is when he was introduced to concept art. His life changed after that and he decided to pursue art as his segue into video games.
Anthony spent the first year of his college life drawing almost 16 hours a day. He was not an artist, but he was committed to becoming one. He practiced everything and looked at everything with an objective and non-biased opinion on what “art” should be. Also, the Internet was around for him to exploit and use as another tool to learn and educate himself. He did everything he could possibly think of to improve his skills: attending classes, workshops, and events.
Five years later Anthony is now an accomplished artist and teacher. He has worked for Sony Santa Monica, Wizards of the Coast, Cryptozoic, Hasbro, Green Dot Films, and many more studios. He has taught at Red Engine Studios, Schoolism, Otis School of Design, and Laguna College of Art Design. He has found that teaching is something he has really come to love. So this book is not only a showcase of the things he loves to draw, but also the process of them.
In his early 20s Anthony found himself eventually living in his car, with no real direction. He decided the music stuff wouldn’t work out, so he would try the video game industry instead. This is when he attended college to pursue his education in programming. Anthony didn’t know the first thing about making games but figured that he had to start somewhere. Once he started, he met people who attended art classes and were drawing. This is when he was introduced to concept art. His life changed after that and he decided to pursue art as his segue into video games.
Anthony spent the first year of his college life drawing almost 16 hours a day. He was not an artist, but he was committed to becoming one. He practiced everything and looked at everything with an objective and non-biased opinion on what “art” should be. Also, the Internet was around for him to exploit and use as another tool to learn and educate himself. He did everything he could possibly think of to improve his skills: attending classes, workshops, and events.
Five years later Anthony is now an accomplished artist and teacher. He has worked for Sony Santa Monica, Wizards of the Coast, Cryptozoic, Hasbro, Green Dot Films, and many more studios. He has taught at Red Engine Studios, Schoolism, Otis School of Design, and Laguna College of Art Design. He has found that teaching is something he has really come to love. So this book is not only a showcase of the things he loves to draw, but also the process of them.
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