Video Game Policy ─ Production, Distribution, and Consumption
商品資訊
ISBN13:9781138812420
出版社:Taylor & Francis
作者:Jennifer Dewinter (EDT); Steven Conway (EDT)
出版日:2015/11/14
裝訂/頁數:精裝/272頁
規格:23.5cm*15.9cm*2.5cm (高/寬/厚)
商品簡介
This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.
作者簡介
Steven Conway is Lecturer in the Department of Film and Animation and co-convenor of the Games and Interactivity course at Swinburne University of Technology, Australia
Jennifer deWinter is Assistant Professor of Rhetoric and associated faculty in the Interactive Media and Game Design program at Worcester Polytechnic Institute, USA
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