A Guide to Designing Curricular Games ― How to Game the System
商品資訊
系列名:Advances in Game-based Learning
ISBN13:9783319423920
出版社:Springer Verlag
作者:Janna Jackson Kellinger
出版日:2016/10/28
裝訂:精裝
規格:24.1cm*15.9cm*2.5cm (高/寬/厚)
商品簡介
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
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