Games and Narrative: Theory and Practice
商品資訊
ISBN13:9783030815370
出版社:Springer Nature
作者:Barbaros Bostan(EDI)
出版日:2021/09/22
裝訂:精裝
商品簡介
SECTION 1: NARRATIVE DESIGN and THEORY
Chapter 1: Six Degrees of Videogame NarrativeAuthor(s): Sercan Şeng, Illinois State University
Chapter 2: Systemic NPC-side Branching in Linear AAA Video Game Stories
Author(s): Leanne C. Taylor-Giles, Drop Bear Bytes
Chapter 3: Breaking the Fourth Wall in Video Games: A New Terminology and Methodology
Author(s): 畤nur 畤dal, Nitrogen Game Studio
Gen tak, Bah蔒şehir University
Chapter 4: Gamifying Kindness: Toward a Praxis of the Ephemeral
Author(s): Leanne C. Taylor-Giles, Queensland University of Technology
Jane Turner, Queensland University of Technology
Demi Sch鄚zel, Auckland University of Technology
Chapter 5: The Digital Lineage of Narrative: Analyzing Interactive Fiction to Further
Understand Game Narrative
Author(s): Kirsty Michelle McGill, University of Bedfordshire
Chapter 6: The Case for Naive and Low Fidelity Narrative Generation
Author(s): Henrik Warpefelt, Kennesaw State University
SECTION 2: SOCIAL and CULTURAL STUDIES
Chapter 7: Azeroth Has a Workplace Gender Inequality Problem: Gendered Professions
Bias in Virtual Worlds
Author(s): Jennifer Price, Illinois State University
Lyndsie Schlink, Illinois State University
Kristin Walker, Illinois State University
Sercan Sengun, Illinois State University
Chapter 8: Narrative Design in Turkish Video Games: History and Comparison
Author(s): Esin Selin Guregen, İstinye University
Ertugrul Sungu, Bah蔒şehir University
Chapter 9: The Games on Exhibition: Videogames as Contemporary Art
Author(s): Tolga Hepdin蔮er, Bah蔒şehir University
Chapter 10: Ethics of Interactive Storytelling
Author(s): Sami Hyrynsalmi, LUT University
Kai K. Kimppa, University of Turku
Jouni Smed, University of Turku
Chapter 11: The World Building in the Superhero Genre through Movies and Video
Games: The Interplay Between Marvel's Avengers and Marvel Cinematic Universe
Author(s): Hasan Kemal Suher, Bah蔒şehir University
Tuna Tetik, Bah蔒şehir University
SECTION 3: NEW TECHNOLOGIES and APPROACHES
Chapter 12: Academical: A Choice-Based Interactive Storytelling Game for Enhancing
Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research
Author(s): Edward F. Melcer, University of California, Santa Cruz
Katelyn M. Grasse, University of California, Santa Cruz
James Ryan, Carleton College
Nick Junius, University of California, Santa Cruz
Max Kreminski, University of California, Santa Cruz
Noah Wardrip-Fruin, University of California, Santa Cruz
Chapter 13: The Marriage of Quantum Computing and Interactive Storytelling
Author(s): Natasha Skult, University of Turku
Jouni Smed, University of Turku
Chapter 14: A Shared Vocabulary for Interactive Digital Narrative (IDN) - an
Encyclopedia Project
Author(s): Hartmut Koenitz, University of Amsterdam
Mirjam Palosaari Eladhari, Stockholm University
Sandy Louchart, Glasgow School of Art
Frank Nack, University of AmsterdamChristian Roth, HKU University of the Arts Utrecht
Elisa Mekler, Aalto University, Finland
P彋er Krist鏹 Makai, University of Duisburg-Essen
Chapter 15: Narrative as a Game User Experience Dimension: An Experimental Study
Author(s): Barbaros Bostan, Bah蔒şehir UniversitySeray Senyer, Bah蔒şehir University
SECTION 4: PRACTICES and CASE STUDIES
Chapter 16: An Analysis of the U
主題書展
更多書展今日66折
您曾經瀏覽過的商品
購物須知
外文書商品之書封,為出版社提供之樣本。實際出貨商品,以出版社所提供之現有版本為主。部份書籍,因出版社供應狀況特殊,匯率將依實際狀況做調整。
無庫存之商品,在您完成訂單程序之後,將以空運的方式為你下單調貨。為了縮短等待的時間,建議您將外文書與其他商品分開下單,以獲得最快的取貨速度,平均調貨時間為1~2個月。
為了保護您的權益,「三民網路書店」提供會員七日商品鑑賞期(收到商品為起始日)。
若要辦理退貨,請在商品鑑賞期內寄回,且商品必須是全新狀態與完整包裝(商品、附件、發票、隨貨贈品等)否則恕不接受退貨。