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【簡體曬書區】 單本79折,5本7折,活動好評延長至5/31,趕緊把握這一波!
Knowledge Application In Three Steps: Demonstrated with a Business Card (Mahjong) Game
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Knowledge Application In Three Steps: Demonstrated with a Business Card (Mahjong) Game

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Non-technical and non-conceptual executable knowledge-application process to help educators and students to turn academic knowledge into useful products and services.


This book "Knowledge Application In Three Steps" is the one and only non-conceptual and non-technical doable productivity system executable in three (agenda-enquiry-contract) steps. This is made possible because highly complex and abstract concepts like leadership, productivity etc are rendered executable through structuring of discrete (tangible) core tasks monitored via the user-friendly unique 4-part one-liner task-lines eg. 1_4_1_0.agenda.productivity_training_X.result_X, 2_4_1_0.quotation.item_X.result_1, etc. Its rudimentary Objective-Steps version has been successfully tested in real work environment resulting in up to 70% cost saving as described. It exposes the current economic fallacy based on budgetary spending that produces wastage. Its potential as an universal doable productivity-based transparent and accountable good corporate governance is indeed limitless. The author would like to share his experience world-wide as an open-source doable commonsense-driven productivity cum knowledge-application system subject to copyright laws with all productivity-concerned agencies including educators and students to benefit all.

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定價:100 765
無庫存,下單後進貨
(到貨天數約30-45天)

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