This volume will be a critical anthology of primary texts whose main audience was children and/or adolescents in the medieval period. Texts will include theoretical and interpretative introductions an
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagine
Literature and Culture Handbooks are an innovative series of guides to major periods, topics and authors in British and American literature and culture. Designed to provide a comprehensive, one-stop r
Drawing from an eclectic mix of scholars from the US, UK, and Australia, Medieval Afterlives in Popular Culture examines the persistence of medieval themes, characters, and situations in a variety of