Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing
A unique contribution to the theoretical, methodological and policy understandings of technology and technological potential, this book calls for an urgent reconsideration of the assumptions underlyin
Gender and Digital Culture offers a unique contribution to the theoretical and methodological understandings of digital technology as inherently gendered and classed. The silences within, through, and
The feminist movement, we have been told, is history. This lively book proposes that on the contrary the feminist movement is alive and kicking, still as engaged with the concerns and ways of seeing a
When user-generated content (UGC) emerged as a central facet of the BBC's digital presence, it seemed to engage directly with the public service remit in a modern and multi platform way. Content Cultu