This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and a
This textbook continues to strike a healthy balance between theory and practice. It provides students with an understanding of the practical aspects of implementing preliminary design development thro
What happened when Sesame Street and Big Brother were adapted for African audiences? Or when video games Final Fantasy and Assassins’ Creed were localized for the Spanish market? Or when Sherlock Holm