This collection of fifteen articles on learning and teaching in rich virtual environments presents recent research on the nexus of pedagogy and virtual worlds. The volume is divided into five sections
To explore how to conduct research using social media, contributors from a wide range of fields--among them computer engineering, economics, and education--discuss modeling with social data, analytics
This textbook considers and addresses the design of online learning objects, electronic textbooks, short courses, long courses, MOOC courses, and other types of contents for open sharing. It
This collection of thirteen articles on online education technologies showcases current scholarship in the development of user centered, self directed learning applications. Divided into sections cove
"This book helps lay the groundwork for how to use the large amounts of available data from the myriad online learning systems. Its approach of looking at online learning data will advance the field o
Contributors from information and computer sciences, of course, but also education and a few other fields examine the hierarchy of open source resources and information available, and the process of h
This book combines features of a handbook and a survey text. Because faculty and staff work in a do-it-yourself environment, emphasis is on practical methods for acquiring and creating digital imagery
"This book explores the integration of new digital tools into the research process, including current information on data visualization, research design, information capture, as well as social media a
"This book describes some of the applied methods to code imagery and multimedia for research value. "Coding" here is used in a broad way to mean the interpretation and labeling of contents...to know w
Multimedia is currently used in a variety of contexts, from social interaction to educational and business settings. The richness of the multimedia experience and its ability to enhance information sh