Constraint logic programming lies at the intersection of logic programming, optimisation and artificial intelligence. It has proved a successful tool in many areas including production planning, transportation scheduling, numerical analysis and bioinformatics. Eclipse is one of the leading software systems that realise its underlying methodology. Eclipse is exploited commercially by Cisco, and is freely available and used for teaching and research in over 500 universities. This book has a two-fold purpose. It's an introduction to constraint programming, appropriate for one-semester courses for upper undergraduate or graduate students in computer science or for programmers wishing to master the practical aspects of constraint programming. By the end of the book, the reader will be able to understand and write constraint programs that solve complex problems. Second, it provides a systematic introduction to the Eclipse system through carefully-chosen examples that guide the reader throu
Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also in
In 2007 at the Dutch Royal Academy of Sciences in Amsterdam, a colloquium on new perspectives on games and interaction brought together researchers on games in logic, computer science, linguistics, an
HIS BOOK CONTAINS a most comprehensive text that presents syntax-directed and compositional methods for the formal veri?- T cation of programs. The approach is not language-bounded in the sense that i