We Were Liars meets Ready Player One meets Knives Out in this edge-of-your-seat psychological YA thriller in which a group of teens are chosen for a coveted summer internship away from home, and shortly after arriving are faced with unexpected and alarming circumstances. With gutting suspense and shocking twists, new territories of obsession and reinvention are explored as mysteries begin to unravel.After the mysterious death of Louisiana Veda, the enigmatic creator of Darkly, a toy-making empire known for its range of ingenious (if utterly terrifying) toys and games with a cult-like following, the company went bankrupt and production was discontinued. Since her heyday, the name Louisiana Veda has retreated into the past, cloaked in legend, rumor, and dust, however the intrigue remains. The remaining games are considered works of art, rife with hidden symbols and secrets and command skyrocketing prices, with the rarest and most notorious selling at auction well in the tens of millions.
In this cross between Charlie and the Chocolate Factory and A Night in the Museum, Agatha Award winner Chris Grabenstein uses rib-tickling humor to create the perfect tale for his quirky characters.Kyle Keeley is the class clown and a huge fan of all games—board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the construction of the new town library. Lucky Kyle wins a coveted spot as one of twelve kids invited for an overnight sleepover in the library, hosted by Mr. Lemoncello and riddled with lots and lots of games. But when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route!
Haley Lynne Johnson is not your ordinary teenage girl. Insead of texting her friends or playing video games, Haley dreams of far off places and slaying dragons. Haley wishes that she could travel and
Describes conflicts inside four organizations, a corporation, a hospital unit, a training institute, and a school, explains what solutions were recommended, and stresses the importance of communicatio
Peculiar puzzles, ridiculous riddles, and a-mazing mazes guaranteed to keep the fun rolling! What's not to love about puzzles? Unlocking answers, solving mysteries, breaking codes--you're practically
From bats to zombie villagers, this book explores all the characters you’ve come to love, dread, kill and attempt to use for your own purposes. Want to know the best way to deal with a Wither or how t
‧ All of Kirby's Metamortex transformations and special abilities are covered so you can get the most fun out of Kirby's new world!‧ Fully labeled maps reveal all hidden areas and collectibles!‧ Essen
Syndicate Prima Official Game Guide includes: ‧ Locations revealed for every hidden item‧ Weapon details with statistics for every weapon and the best uses for each one‧ Exclusive Q&A with Starbre
In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction l
In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction l