This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys,
Shunga portrays the erotic expression of a couple with pleasures and pains, and the beauty of their bodies with the finest Japanese woodblock print technique. It is a type of Ukiyo-e, which was especi
This book explores responses to the strangeness and pleasures of modernism and modernity in four commercial British women's magazines of the interwar period. Through extensive study of interwar Vogue (UK), Eve, Good Housekeeping (UK), and Harper's Bazaar (UK), Wood uncovers how modernism was received and disseminated by these fashion and domestic periodicals and recovers experimental journalism and fiction within them by an array of canonical and marginalized writers, including Storm Jameson, Rose Macaulay, Gertrude Stein, and Virginia Woolf. The book's analysis is attentive to text and image and to interactions between editorial, feature, and advertising material. Its detailed survey of these largely neglected magazines reveals how they situated radical aesthetics in relation to modernity's broader new challenges, diversions, and opportunities for women, and how they approached high modernist art and literature through discourses of fas