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作者:Christine Greenhow; Julia Sonnevend; Colin Agur  出版社:Mit Pr  出版日:2016/05/13 裝訂:精裝
How are widely popular social media such as Facebook, Twitter, and Instagram transforming how teachers teach, how kids learn, and the very foundations of education? What controversies surround the int
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作者:Mizuko Ito  出版社:Mit Pr  出版日:2009/09/25 裝訂:精裝
Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds.
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作者:Cathy N. Davidson; David Theo Goldberg  出版社:Mit Pr  出版日:2009/06/05 裝訂:平裝
In this report, Cathy Davidson and David Theo Goldberg focus on the potential for shared and interactive learning made possible by the Internet. They argue that the single most important characterist
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作者:Joseph Kahne; Ellen Middaugh; Chris Evans  出版社:Mit Pr  出版日:2009/06/05 裝訂:平裝
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they
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作者:Henry Jenkins; Ravi Purushotma ; Margaret Weigel ; Katie Clinton; Alice J. Robison  出版社:Mit Pr  出版日:2009/06/05 裝訂:平裝
Shifting the conversation about the "digital divide" from questions of technological access to questions about opportunities for being involved in participatory culture and acquiring the ne
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作者:Carrie James; Katie Davis ; Andrea Flores ; John M. Francis ; Lindsay Pettingill  出版社:Mit Pr  出版日:2009/10/09 裝訂:平裝
Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital
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作者:Katie Salen; Robert Torres; Loretta Wolozin; Rebecca Rufo-tepper; Arana Shapiro  出版社:Mit Pr  出版日:2010/10/29 裝訂:平裝
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out ofthe idea that gaming and game design offer a promising new paradigm for curriculum and learning. Thedesigners of Qu
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作者:W. Lance Bennett  出版社:Mit Pr  出版日:2007/11/30 裝訂:平裝
Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. It is clear that participation in o
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作者:David Buckingham  出版社:Mit Pr  出版日:2007/11/30 裝訂:平裝
As young people today grow up in a world saturated with digital media, how does itaffect their sense of self and others? As they define and redefine their identities throughengagements with technology
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作者:Katie Salen  出版社:Mit Pr  出版日:2007/11/30 裝訂:平裝
In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various e
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作者:Yasmin B. Kafai; Quinn Burke; Constance Steinkuehler  出版社:Mit Pr  出版日:2016/12/23 裝訂:精裝
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the ar
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作者:Nathan W. Fisk  出版社:Mit Pr  出版日:2016/12/09 裝訂:精裝
Since the beginning of the Internet era, it has become almost impossible to discuss youth and technology without mentioning online danger -- pornography that is just a cl
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Connected Code ─ Why Children Need to Learn Programming
79折
作者:Yasmin B. Kafai; Quinn Burke; Mitchel Resnick  出版社:Mit Pr  出版日:2016/09/02 裝訂:平裝
Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all child
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定價:760 元, 優惠價:79 600
Disconnected
滿額折
作者:Carrie James; Henry Jenkins  出版社:Mit Pr  出版日:2016/09/02 裝訂:平裝
Fresh from a party, a teen posts a photo on Facebook of a friend drinking a beer. A college student repurposes an article from Wikipedia for a paper. A group of players i
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定價:1140 元, 優惠價:79 901
作者:Christine Greenhow; Julia Sonnevend; Colin Agur  出版社:Mit Pr  出版日:2016/05/13 裝訂:平裝
How are widely popular social media such as Facebook, Twitter, and Instagram transforming how teachers teach, how kids learn, and the very foundations of education? What controversies surround the int
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The Recovery of Unconscious Memories ─ Hypermnesia and Reminiscence
90折
作者:Matthew Hugh Erdelyi  出版社:Univ of Chicago Pr  出版日:1998/04/01 裝訂:平裝
Memory has recently become the focus of media attention because of the emotionally charged uses made of delayed recall of repressed memories. Integrating literatures from all corners of psychology, Th
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定價:1330 元, 優惠價:9 1197
Caring and Doing for Others ─ Social Responsibility in the Domains of Family, Work, and Community
90折
作者:Alice S. Rossi (EDT)  出版社:Univ of Chicago Pr  出版日:2001/05/01 裝訂:精裝
From all sides we hear that Americans are becoming increasingly self-absorbed and disconnected, and that our interest in social and civic responsibility is on the decline. A more encouraging profile e
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定價:2736 元, 優惠價:9 2462
作者:Meryl Alper  出版社:Mit Pr  出版日:2017/01/20 裝訂:精裝
How communication technologies meant to empower people with speech disorders -- to give voice to the voiceless -- are still subject to disempowering structural inequalities.Mobile technologies are oft
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Families at Play ― Connecting and Learning Through Video Games
79折
作者:Sinem Siyahhan; Elisabeth Gee  出版社:Mit Pr  出版日:2018/02/02 裝訂:精裝
How family video game play promotes intergenerational communication, connection, and learning.Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolatio
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定價:1140 元, 優惠價:79 901
Resonant Games ― Design Principles for Learning Games That Connect Hearts, Minds, and the Everyday
79折
作者:Eric Klopfer; Jason Haas; Scot Osterweil; Louisa Rosenheck; Colleen Macklin  出版社:Mit Pr  出版日:2018/07/17 裝訂:精裝
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.Too often educational videogames are narrowly foc
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定價:1520 元, 優惠價:79 1201
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