Covering genres from actiodventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast and expanding terrain of graphic novels, describing and organizing titles as well as providing information that will help librarians to build and balance their graphic novel collections and direct patrons to read-alikes.‧ Introduces users to approximately 1,000 currently popular graphic novels and manga‧ Organizes titles by genre, subgenre, and theme to facilitate finding read-alikes‧ Helps librarians build and balance their graphic novel collections
Learn to Conceptualize, Create, and Communicate in Graphic Design. An exciting first edition, Guide to Graphic Design helps readers learn the mechanisms used to convey information, integrate
This introduction to studying comics and graphic novels is a structured guide to a popular topic. It deploys new cognitive methods of textual analysis and features activities and exercises throughout.
The most up-to-date critical guide mapping the history, impact, key critical issues, and seminal texts of the genre, Jewish Comics and Graphic Narratives interrogates what makes a work a "Jewish graphic narrative", and explores the form’s diverse facets to orient readers to the richness and complexity of Jewish graphic storytelling. Accessible but comprehensive and in an easy-to-navigate format, the book covers such topics as:- The history of the genre in the US and Israel - and its relationship to superheroes, Underground Comix, and Jewish literature- Social and cultural discussions surrounding the legitimization of graphic representation as sites of trauma, understandings of gender, mixed-media in Jewish graphic novels, and the study of these works in the classroom- Critical explorations of graphic narratives about the Holocaust, Israel, the diasporic experience, Judaism, and autobiography and memoir- The works of Will Eisner, Ilana Zeffren, Jame
The most up-to-date critical guide mapping the history, impact, key critical issues, and seminal texts of the genre, Jewish Comics and Graphic Narratives interrogates what makes a work a "Jewish graphic narrative", and explores the form’s diverse facets to orient readers to the richness and complexity of Jewish graphic storytelling. Accessible but comprehensive and in an easy-to-navigate format, the book covers such topics as:- The history of the genre in the US and Israel - and its relationship to superheroes, Underground Comix, and Jewish literature- Social and cultural discussions surrounding the legitimization of graphic representation as sites of trauma, understandings of gender, mixed-media in Jewish graphic novels, and the study of these works in the classroom- Critical explorations of graphic narratives about the Holocaust, Israel, the diasporic experience, Judaism, and autobiography and memoir- The works of Will Eisner, Ilana Zeffren, Jame
This introduction to studying comics and graphic novels is a structured guide to a popular topic. It deploys new cognitive methods of textual analysis and features activities and exercises throughout.
A visual and comprehensive guide to a hugely popular graphic style. The distinctive aesthetic of mid-century design captured the post-war zeitgeist of energy and progress, and remains hugely popular
In 1984, Roberta Williams of Sierra On-Line designed King's Quest, the world's first graphic adventure. A huge step beyond the text-oriented games that preceded it, the genre took the world by storm,
Piscopo, a creative services consultant, shows graphic designers and illustrators how to achieve commercial success and build a crisis-safe client base. She walks readers through the process of settin
Serchay, an author and librarian who specializes in graphic novels, presents a guide to help librarians build and manage a collection of graphic novels for adult readers. He first provides a history a
Aimed at current bachelor students, recent graduates, and professionals looking for a specialization, Masterclass: Graphic Design provides an in-depth overview of thirty leading design schools from al
"A ready reference aid and an inspiration to designers . All in all the best book now available on symbols." --Library Journal This unparalleled reference represents a major achievement in the field
"Comprehensive and comprehensible! Recent graduates, freelance designers, those about to go `on their own,' and veteran designers who have never truly understood how to put a value on their work will