Hundreds of trophies and souvenirs fill the rooms of the Batcave, each with a story, and one such tale is how Batman outsmarted Catwoman and her pet jaguar and prevented the theft of a valuable emeral
Poison Ivy uses a giant Venus Flytrap to break out of Arkham Asylum, but Batman figures out a way to turn the tables on Ivy and add her deadly plant to the collection of trophies in the Batcave.
One of the trophies in the Batcave is Mr. Freeze's freeze ray, which he uses to create a zone of intense cold around himself as he attempts to steal a valuable diamond necklace--and it is up to Batman