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PROCESSING : A PROGRAMMING HANDBOOK FOR VISUAL DESIGNERS AND ARTISTS
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PROCESSING : A PROGRAMMING HANDBOOK FOR VISUAL DESIGNERS AND ARTISTS

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The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to other material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.

目次

Foreword xix

Preface xxi

Processing

Using Processing

Structure 1: Code Elements

Shape 1: Coordinates, Primitives

Data 1: Variables

Math 1: Arithmetic, Functions

Control 1: Decisions

Control 2: Repetition

Shape 2: Vertices

Math 2: Curves

Color 1: Color by Numbers

Image 1: Display, Tint

Data 2: Text

Data 3: Conversion, Objects

Typography 1: Display

Math 3: Trigonometry

Math 4: Random

Transform 1: Translate, Matrices

Transform 2: Rotate, Scale

Development 1: Sketching, Techniques

Synthesis 1: Form and Code

Interviews 1: Print

Structure 2: Continuous

Structure 3: Functions

Shape 3: Parameters, Recursion

Input 1: Mouse I

Drawing 1: Static Forms

Input 2: Keyboard

Input 3: Events

Input 4: Mouse II

Input 5: Time, Date

Development 2: Iteration, Debugging

Synthesis 2: Input and Response

Interviews 2: Software, Web

Motion 1: Lines, Curves

Motion 2: Machine, Organism

Data 4: Arrays

Image 2: Animation

Image 3: Pixels

Typography 2: Motion

Typography 3: Response

Color 2: Components

Image 4: Filter, Blend, Copy, Mask

Image 5: Image Processing

Output 1: Images

Synthesis 3: Motion and Arrays

Interviews 3: Animation, Video

Structure 4: Objects

Drawing 2: Kinetic Forms

Output 2: File Export

Input 6: File Import

Input 7: Interface

Structure 5: Objects II

Simulate 1: Biology

Simulate 2: Physics

Synthesis 4: Structure, Interface

Interviews 4: Performance, Installation

Extension 1: Continuing

Extension 2: 3D

Extension 3: Vision

Extension 4: Network

Extension 5: Sound

Extension 6: Print

Extension 7: Mobile

Extension 8: Electronics

Appendixes

Related Media

Glossary

Code Index

Index

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