How do you get your participants involved and then hold on to their attention? Lorraine Ukens-a highly regarded author of activity resources - offers sixty innovative, enjoyable, and effective activit
The What Would You Do? game contains eight decision-making scenarios. For each scenario, players have to decide whether to take a collaborative or competitive road, scoring points for each of several
In this exciting activity, participants face a simulated "jungle survival." They must reach agreement in this imaginary setting in order to succeed, and they learn why consensus produces the best dec
Helping groups become their most effective and productive is a major task for a group leader and facilitator. By immersing group members in active learning experiences that focus on working together t
Get 'em started and keep 'em going ? quick! Choose from the 75 hands-on activities in this book to: Raise the comfort level of your participants Jumpstart a training session Energize a presentat
Lost in the Cradle of Gold is a lively simulated activity where the individuals and team members working alone and as a group must make the right decisions that will determine if they can survive a br
Trouble on the Inca Trail presents you with numerous challenging situations that require you to choose from a set of possible actions that offer the best chance for survival. To begin, you embark on t
Trouble on the Inca Trail presents your participants with numerous challenging situations that require them to choose from a set of possible actions that offer the best chance for survival. To begin,
Lost in the Cradle of Gold challenges you and your team to make the right decisions that will determine if you can survive in the “Empty Quarter” in the middle of the Arabian Desert and th
Strengthen team bonds with friAndly competitionTake your team to a higher level of performance with a healthy dose of competition. These stimulating activities provide lessons in determination, teamwo
These brief, interactive games and activities raise your participants' awareness and prepare them to learn something new. Designed to be fun and energizing, the activities help people overcome the ini
Build teams that move mountains!Activity participants enjoy a simulated mountain adventure. In this imaginary setting, they must arrive at consensus in order to succeed, and they experience the magic
Build teams that move mountains!Activity participants enjoy a simulated mountain adventure. In this imaginary setting, they must arrive at consensus in order to succeed, and they experience the magic
In this exciting activity, participants face a simulated "jungle survival." They must reach agreement in this imaginary setting in order to succeed, and they learn why consensus produces the best deci
Learn from the best of the best!Written by highly regarded experts in the field--including Zane L. Berge, Jay A. Conger, Robert Hargrove, James M. Kouzes, Julie O'Mara, Barry Z. Posner, Fran Rees, Wil
The New Encyclopedia of Group Activities -- the sequel to the best-selling encyclopedia that was first published more than a decade ago -- is an expansive collection of hands-on activities and games t
Getting Together: Icebreakers and Group Energizers (978-0-7879-0355-8) These brief, interactive games and activities raise your participants' awareness and prepare them to learn something new. Design
101 Ways to Improve Customer Service provides a variety of training and development interventions that can be put to use right now with frontline service employees. Your customer service representativ
What Would You Do? is an interactive game that offers you a hands-on group experience that explores some of the core concepts of teamwork and ethical decision making.The Participant Workbook contains