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古典詩詞的女兒-葉嘉瑩

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原文書 (21)
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可訂購商品 (21)
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無庫存 (21)
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$800以上 (21)
出版日期

2018~2019 (8)
2016~2017 (11)
2016年以前 (2)
裝訂方式

平裝 (5)
精裝 (16)
作者

Katrin Becker (2)
Pieter Wouters (EDT)/ Herre Van Oostendorp (EDT) (2)
Sangkyun Kim/ Kibong Song/ Barbara Lockee/ John Burton (2)
Brock R. Dubbels (EDT) (1)
Christian Sebastian Loh (EDT)/ Yanyan Sheng (EDT)/ Dirk Ifenthaler (EDT) (1)
Elena Dell'aquila (EDT)/ Davide Marocco (EDT)/ Michela Ponticorvo (EDT)/ Andrea Di Ferdinando (EDT)/ Massimiliano Schembri (EDT) (1)
Elena Dell'aquila/ Davide Marocco/ Michela Ponticorvo/ Andrea Di Ferdinando/ Massimiliano Schembri (1)
Fengfeng Ke/ Valerie Shute/ Kathleen M. Clark/ Gordon Erlebacher (1)
Francisco Milton Mendes Neto (EDT)/ Rafael De Souza (EDT)/ Alex Sandro Gomes (EDT) (1)
Gianni Panconesi/ Maria Guida (1)
Janna Jackson Kellinger (1)
Joke Torbeyns (EDT)/ Erno Lehtinen (EDT)/ Jan Elen (EDT) (1)
Margarida Romero (EDT)/ Kimberly Sawchuk (EDT)/ Josep Blat (EDT)/ Sergio Sayago (EDT)/ Hubert Ouellet (EDT) (1)
Ricardo Alexandre Peixoto De Queiros (EDT)/ M憳勇o Teixeira Pinto (EDT) (1)
Robert Zheng (EDT)/ Michael K. Gardner (EDT) (1)
Scott J. Warren/ Greg Jones (1)
Scott Warren/ Greg Jones (1)
Wee Hoe Tan (EDT) (1)
出版社/品牌

Springer Verlag (9)
Springer Nature (6)
Information Science Reference (4)
Engineering Science Reference (1)
Information Science Pub (1)

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作者:Pieter Wouters (EDT); Herre Van Oostendorp (EDT)  出版社:Springer Verlag  出版日:2016/11/29 裝訂:精裝
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, an
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作者:Robert Zheng (EDT); Michael K. Gardner (EDT)  出版社:Engineering Science Reference  出版日:2016/08/01 裝訂:精裝
This work gathers the latest research on cognitive, metacognitive, and social aspects of serious games in educational applications. International contributors offer perspectives from educational techn
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作者:Ricardo Alexandre Peixoto De Queiros (EDT); M憳勇o Teixeira Pinto (EDT)  出版社:Information Science Reference  出版日:2016/08/23 裝訂:精裝
"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies a
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Contributed by an international group of researchers working in computer science, engineering, psychology, and other fields, the 23 chapters in this volume explore the application of 3D virtual realit
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作者:Joke Torbeyns (EDT); Erno Lehtinen (EDT); Jan Elen (EDT)  出版社:Springer Verlag  出版日:2015/09/24 裝訂:精裝
This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The se
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作者:Christian Sebastian Loh (EDT); Yanyan Sheng (EDT); Dirk Ifenthaler (EDT)  出版社:Springer Verlag  出版日:2015/08/14 裝訂:精裝
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Ch
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作者:Katrin Becker  出版社:Springer Verlag  出版日:2016/09/08 裝訂:精裝
? ?This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context fo
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作者:Katrin Becker  出版社:Springer Nature  出版日:2018/06/14 裝訂:平裝
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context
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02-25006600[分機130、131]。
作者:Pieter Wouters (EDT); Herre Van Oostendorp (EDT)  出版社:Springer Nature  出版日:2018/07/06 裝訂:平裝
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, an
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
作者:Scott J. Warren; Greg Jones  出版社:Springer Nature  出版日:2018/08/07 裝訂:平裝
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successfu
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作者:Scott Warren; Greg Jones  出版社:Springer Verlag  出版日:2017/09/04 裝訂:精裝
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successfu
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02-25006600[分機130、131]。
作者:Gianni Panconesi; Maria Guida  出版社:Information Science Reference  出版日:2017/06/30 裝訂:精裝
Researchers in education, education technology, and computers introduce educators to the use of virtual worlds for teaching and learning, and lead them through a number of experiences and the conc
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作者:Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton  出版社:Springer Verlag  出版日:2017/09/28 裝訂:精裝
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning int
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作者:Brock R. Dubbels (EDT)  出版社:Information Science Reference  出版日:2018/10/19 裝訂:精裝
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作者:Fengfeng Ke; Valerie Shute; Kathleen M. Clark; Gordon Erlebacher  出版社:Springer Nature  出版日:2019/01/21 裝訂:精裝
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a ri
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The book provides a systemic view of the state of the art of Digital Game Based Learning (DGBL) across the lifespan, from the age-specific game design requirements to the technological devices that co
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The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such
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作者:Wee Hoe Tan (EDT)  出版社:Information Science Pub  出版日:2018/07/13 裝訂:精裝
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02-25006600[分機130、131]。
作者:Janna Jackson Kellinger  出版社:Springer Verlag  出版日:2016/10/28 裝訂:精裝
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedbac
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作者:Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton  出版社:Springer Nature  出版日:2018/09/11 裝訂:平裝
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